Class: ScriptTriggerSystem
ScriptTriggerSystem handles triggering scripts to be executed based on the Script component. Interprets Script components to trigger events at the expected times.
Hierarchy
-
↳ ScriptTriggerSystem
Table of contents
Constructors
Properties
- entities
- messageBus
- scene
- subscriberID
- DESCRIPTOR_UPDATE
- MESSAGE_DEREGISTER
- MESSAGE_REGISTER
- MESSAGE_UPDATE
Methods
Constructors
constructor
+ new ScriptTriggerSystem(messageBus: IMessageBus, scene?: IScene, entities?: Map<number, SystemEntity>, subscriberID?: number): ScriptTriggerSystem
Parameters:
| Name | Type |
|---|---|
messageBus |
IMessageBus |
scene? |
IScene |
entities? |
Map<number, SystemEntity> |
subscriberID? |
number |
Returns: ScriptTriggerSystem
Inherited from: MapSystem
Properties
entities
• Protected entities: Map<number, SystemEntity>
A map of entities, mapped by their entity ID. ID: Entity 0: PlayerEntity 1: ObstacleEntity etc.
Inherited from: MapSystem.entities
messageBus
• Protected messageBus: IMessageBus
Reference to the message bus, the fundamental piece of JamJar for communicating with other parts of the engine.
Inherited from: MapSystem.messageBus
scene
• Protected Optional scene: undefined | IScene
Any scene this system is part of, will change the lifecycle of the system to be part of the scene's lifecycle - it will be destroyed when the scene is destroyed.
Inherited from: MapSystem.scene
subscriberID
• subscriberID: number
Inherited from: MapSystem.subscriberID
DESCRIPTOR_UPDATE
▪ Readonly Static DESCRIPTOR_UPDATE: update= "update"
Descriptor for a script triggered as part of an update event.
MESSAGE_DEREGISTER
▪ Readonly Static MESSAGE_DEREGISTER: stateful_system_deregister= "stateful_system_deregister"
Message to deregister an entity + components with a system so it is no longer tracked.
Inherited from: MapSystem.MESSAGE_DEREGISTER
MESSAGE_REGISTER
▪ Readonly Static MESSAGE_REGISTER: stateful_system_register= "stateful_system_register"
Message to register an entity + components with a system so it can be tracked.
Inherited from: MapSystem.MESSAGE_REGISTER
MESSAGE_UPDATE
▪ Readonly Static MESSAGE_UPDATE: system_update= "system_update"
Inherited from: MapSystem.MESSAGE_UPDATE
Methods
Destroy
▸ Destroy(): void
Destroy destroys the System and unsubscribes it from all messages. The System should be garbage collected after this, unless a direct reference to it exists somewhere. Therefore direct references to systems are discouraged; communication should all be through the message bus.
Returns: void
Inherited from: MapSystem
OnDestroy
▸ ProtectedOnDestroy(): void
Custom Destroy logic should go here to facilitate garbage collection, for example removing listeners.
Returns: void
Inherited from: MapSystem
OnMessage
▸ OnMessage(message: IMessage): void
Parameters:
| Name | Type |
|---|---|
message |
IMessage |
Returns: void
Inherited from: MapSystem
Update
▸ Update(dt: number): void
Parameters:
| Name | Type |
|---|---|
dt |
number |
Returns: void
Overrides: MapSystem
register
▸ Protectedregister(entity: IEntity, components: Component[]): void
Parameters:
| Name | Type |
|---|---|
entity |
IEntity |
components |
Component[] |
Returns: void
Inherited from: MapSystem
remove
▸ Protectedremove(entity: IEntity): void
Parameters:
| Name | Type |
|---|---|
entity |
IEntity |
Returns: void
Inherited from: MapSystem