Skip to content

Frustum Culling

Frustum Culling is the process of eliminating renderables that are outside of the view that should be rendered. This process occurs with the use of Collision Algorithms - which are abstracted out and can be swapped in and out for performance/use cases in the FrustumCuller.

The FrustumCuller can be customised by providing it with different algorithms to suit your need.

The FrustumCuller can then be provided to a pre-render System such as SpriteSystem to provide culling logic.