Class: NoneCollideAlgorithm
NoneCollideAlgorithm provides an algorithm that never detects a collision between shapes, used in testing or as a placeholder algorithm
Implements
Table of contents
Constructors
Methods
Constructors
constructor
+ new NoneCollideAlgorithm(): NoneCollideAlgorithm
Returns: NoneCollideAlgorithm
Methods
CalculateCollisions
▸ CalculateCollisions(shapes
: IShape[]): CollisionInfo[]
CalculateCollisions calculates all collisions between the shapes provided, returning a list of CollisionInfos, each representing a Collision.
Parameters:
Name | Type |
---|---|
shapes |
IShape[] |
Returns: CollisionInfo[]
Implementation of: ICollisionAlgorithm