Class: Scene
Scene is a way to categorise entities, components and systems together, allowing them to be loaded/deleted together.
Hierarchy
-
↳ Scene
Implements
Table of contents
Constructors
Properties
Methods
Constructors
constructor
+ new Scene(messageBus: IMessageBus, entities?: IEntity[]): Scene
Parameters:
| Name | Type |
|---|---|
messageBus |
IMessageBus |
entities |
IEntity[] |
Returns: Scene
Inherited from: Subscriber
Properties
id
• id: number
messageBus
• Protected messageBus: IMessageBus
subscriberID
• subscriberID: number
Inherited from: Subscriber.subscriberID
MESSAGE_DESTROY
▪ Readonly Static MESSAGE_DESTROY: scene_destroy= "scene_destroy"
MESSAGE_ON_START
▪ Readonly Static MESSAGE_ON_START: scene_on_start= "scene_on_start"
Methods
AddEntity
▸ AddEntity(entity: IEntity): void
Parameters:
| Name | Type |
|---|---|
entity |
IEntity |
Returns: void
Destroy
▸ Destroy(): void
Destroy destroys the scene, alongside all linked entities, components and systems.
Returns: void
OnMessage
▸ OnMessage(message: IMessage): void
Parameters:
| Name | Type |
|---|---|
message |
IMessage |
Returns: void
Overrides: Subscriber
OnStart
▸ ProtectedOnStart(): void
OnStart is triggered on scene start.
Returns: void
Start
▸ Start(): void
Start starts this scene
Returns: void