Class: PointerSystem
PointerSystem handles Pointer (mouse, touch etc.) input events, converting them into JamJar ECS messages.
Hierarchy
-
↳ PointerSystem
Table of contents
Constructors
Properties
Methods
Constructors
constructor
+ new PointerSystem(messageBus: IMessageBus, inputElement: HTMLElement, scene?: IScene, entities?: Map<number, SystemEntity>, subscriberID?: number, isFullscreen?: boolean, lockedPointerPosition?: Vector, lastWheelEvent?: WheelEvent, lastMoveEvent?: PointerEvent, pointersToPublish?: PointerEvent[], lastPublishedPointers?: Pointer[]): PointerSystem
Parameters:
| Name | Type | Default value |
|---|---|---|
messageBus |
IMessageBus | - |
inputElement |
HTMLElement | - |
scene? |
IScene | - |
entities? |
Map<number, SystemEntity> | - |
subscriberID? |
number | - |
isFullscreen |
boolean | false |
lockedPointerPosition? |
Vector | - |
lastWheelEvent? |
WheelEvent | - |
lastMoveEvent? |
PointerEvent | - |
pointersToPublish |
PointerEvent[] | - |
lastPublishedPointers |
Pointer[] | - |
Returns: PointerSystem
Inherited from: MapSystem
Properties
entities
• Protected entities: Map<number, SystemEntity>
A map of entities, mapped by their entity ID. ID: Entity 0: PlayerEntity 1: ObstacleEntity etc.
Inherited from: MapSystem.entities
messageBus
• Protected messageBus: IMessageBus
Reference to the message bus, the fundamental piece of JamJar for communicating with other parts of the engine.
Inherited from: MapSystem.messageBus
scene
• Protected Optional scene: undefined | IScene
Any scene this system is part of, will change the lifecycle of the system to be part of the scene's lifecycle - it will be destroyed when the scene is destroyed.
Inherited from: MapSystem.scene
subscriberID
• subscriberID: number
Inherited from: MapSystem.subscriberID
MESSAGE_DEREGISTER
▪ Readonly Static MESSAGE_DEREGISTER: stateful_system_deregister= "stateful_system_deregister"
Message to deregister an entity + components with a system so it is no longer tracked.
Inherited from: MapSystem.MESSAGE_DEREGISTER
MESSAGE_REGISTER
▪ Readonly Static MESSAGE_REGISTER: stateful_system_register= "stateful_system_register"
Message to register an entity + components with a system so it can be tracked.
Inherited from: MapSystem.MESSAGE_REGISTER
MESSAGE_UPDATE
▪ Readonly Static MESSAGE_UPDATE: system_update= "system_update"
Inherited from: MapSystem.MESSAGE_UPDATE
Methods
Destroy
▸ Destroy(): void
Destroy destroys the System and unsubscribes it from all messages. The System should be garbage collected after this, unless a direct reference to it exists somewhere. Therefore direct references to systems are discouraged; communication should all be through the message bus.
Returns: void
Inherited from: MapSystem
OnDestroy
▸ ProtectedOnDestroy(): void
Custom Destroy logic should go here to facilitate garbage collection, for example removing listeners.
Returns: void
Inherited from: MapSystem
OnMessage
▸ OnMessage(message: IMessage): void
Parameters:
| Name | Type |
|---|---|
message |
IMessage |
Returns: void
Overrides: MapSystem
Update
▸ Update(): void
Returns: void
Overrides: MapSystem
moveEvent
▸ ProtectedmoveEvent(event: PointerEvent): void
Parameters:
| Name | Type |
|---|---|
event |
PointerEvent |
Returns: void
pointerEvent
▸ ProtectedpointerEvent(event: PointerEvent): void
Parameters:
| Name | Type |
|---|---|
event |
PointerEvent |
Returns: void
register
▸ Protectedregister(entity: IEntity, components: Component[]): void
Parameters:
| Name | Type |
|---|---|
entity |
IEntity |
components |
Component[] |
Returns: void
Inherited from: MapSystem
remove
▸ Protectedremove(entity: IEntity): void
Parameters:
| Name | Type |
|---|---|
entity |
IEntity |
Returns: void
Inherited from: MapSystem
wheelEvent
▸ ProtectedwheelEvent(event: WheelEvent): void
When a Wheel Event occurs; used to store the last wheel event to be dispatched at the next update. This is to throttle this event which can be fired many times.
Parameters:
| Name | Type | Description |
|---|---|---|
event |
WheelEvent | Fired wheel event |
Returns: void